LIBGLESV3 {
  global:
    glActiveShaderProgram; # introduced=21
    glActiveTexture;
    glAttachShader;
    glBeginQuery;
    glBeginTransformFeedback;
    glBindAttribLocation;
    glBindBuffer;
    glBindBufferBase;
    glBindBufferRange;
    glBindFramebuffer;
    glBindImageTexture; # introduced=21
    glBindProgramPipeline; # introduced=21
    glBindRenderbuffer;
    glBindSampler;
    glBindTexture;
    glBindTransformFeedback;
    glBindVertexArray;
    glBindVertexArrayOES;
    glBindVertexBuffer; # introduced=21
    glBlendBarrier; # introduced=24
    glBlendBarrierKHR; # introduced=21
    glBlendColor;
    glBlendEquation;
    glBlendEquationSeparate;
    glBlendEquationSeparatei; # introduced=24
    glBlendEquationSeparateiEXT; # introduced=21
    glBlendEquationi; # introduced=24
    glBlendEquationiEXT; # introduced=21
    glBlendFunc;
    glBlendFuncSeparate;
    glBlendFuncSeparatei; # introduced=24
    glBlendFuncSeparateiEXT; # introduced=21
    glBlendFunci; # introduced=24
    glBlendFunciEXT; # introduced=21
    glBlitFramebuffer;
    glBufferData;
    glBufferStorageEXT; # introduced=28
    glBufferStorageExternalEXT; # introduced=28
    glBufferSubData;
    glCheckFramebufferStatus;
    glClear;
    glClearBufferfi;
    glClearBufferfv;
    glClearBufferiv;
    glClearBufferuiv;
    glClearColor;
    glClearDepthf;
    glClearStencil;
    glClientWaitSync;
    glColorMask;
    glColorMaski; # introduced=24
    glColorMaskiEXT; # introduced=21
    glCompileShader;
    glCompressedTexImage2D;
    glCompressedTexImage3D;
    glCompressedTexImage3DOES;
    glCompressedTexSubImage2D;
    glCompressedTexSubImage3D;
    glCompressedTexSubImage3DOES;
    glCopyBufferSubData;
    glCopyImageSubData; # introduced=24
    glCopyImageSubDataEXT; # introduced=21
    glCopyTexImage2D;
    glCopyTexSubImage2D;
    glCopyTexSubImage3D;
    glCopyTexSubImage3DOES;
    glCreateProgram;
    glCreateShader;
    glCreateShaderProgramv; # introduced=21
    glCullFace;
    glDebugMessageCallback; # introduced=24
    glDebugMessageCallbackKHR; # introduced=21
    glDebugMessageControl; # introduced=24
    glDebugMessageControlKHR; # introduced=21
    glDebugMessageInsert; # introduced=24
    glDebugMessageInsertKHR; # introduced=21
    glDeleteBuffers;
    glDeleteFramebuffers;
    glDeleteProgram;
    glDeleteProgramPipelines; # introduced=21
    glDeleteQueries;
    glDeleteRenderbuffers;
    glDeleteSamplers;
    glDeleteShader;
    glDeleteSync;
    glDeleteTextures;
    glDeleteTransformFeedbacks;
    glDeleteVertexArrays;
    glDeleteVertexArraysOES;
    glDepthFunc;
    glDepthMask;
    glDepthRangef;
    glDetachShader;
    glDisable;
    glDisableVertexAttribArray;
    glDisablei; # introduced=24
    glDisableiEXT; # introduced=21
    glDispatchCompute; # introduced=21
    glDispatchComputeIndirect; # introduced=21
    glDrawArrays;
    glDrawArraysIndirect; # introduced=21
    glDrawArraysInstanced;
    glDrawBuffers;
    glDrawElements;
    glDrawElementsBaseVertex; # introduced=24
    glDrawElementsIndirect; # introduced=21
    glDrawElementsInstanced;
    glDrawElementsInstancedBaseVertex; # introduced=24
    glDrawRangeElements;
    glDrawRangeElementsBaseVertex; # introduced=24
    glEGLImageTargetRenderbufferStorageOES;
    glEGLImageTargetTexture2DOES;
    glEGLImageTargetTexStorageEXT; # introduced=28
    glEnable;
    glEnableVertexAttribArray;
    glEnablei; # introduced=24
    glEnableiEXT; # introduced=21
    glEndQuery;
    glEndTransformFeedback;
    glFenceSync;
    glFinish;
    glFlush;
    glFlushMappedBufferRange;
    glFramebufferParameteri; # introduced=21
    glFramebufferRenderbuffer;
    glFramebufferTexture; # introduced=24
    glFramebufferTexture2D;
    glFramebufferTexture2DMultisampleEXT; # introduced=28
    glFramebufferTexture3DOES;
    glFramebufferTextureEXT; # introduced=21
    glFramebufferTextureLayer;
    glFramebufferTextureMultisampleMultiviewOVR; # introduced=28
    glFramebufferTextureMultiviewOVR; # introduced=28
    glFrontFace;
    glGenBuffers;
    glGenFramebuffers;
    glGenProgramPipelines; # introduced=21
    glGenQueries;
    glGenRenderbuffers;
    glGenSamplers;
    glGenTextures;
    glGenTransformFeedbacks;
    glGenVertexArrays;
    glGenVertexArraysOES;
    glGenerateMipmap;
    glGetActiveAttrib;
    glGetActiveUniform;
    glGetActiveUniformBlockName;
    glGetActiveUniformBlockiv;
    glGetActiveUniformsiv;
    glGetAttachedShaders;
    glGetAttribLocation;
    glGetBooleani_v; # introduced=21
    glGetBooleanv;
    glGetBufferParameteri64v;
    glGetBufferParameteriv;
    glGetBufferPointerv;
    glGetBufferPointervOES;
    glGetDebugMessageLog; # introduced=24
    glGetDebugMessageLogKHR; # introduced=21
    glGetError;
    glGetFloatv;
    glGetFragDataLocation;
    glGetFramebufferAttachmentParameteriv;
    glGetFramebufferParameteriv; # introduced=21
    glGetGraphicsResetStatus; # introduced=24
    glGetInteger64i_v;
    glGetInteger64v;
    glGetIntegeri_v;
    glGetIntegerv;
    glGetInternalformativ;
    glGetMultisamplefv; # introduced=21
    glGetObjectLabel; # introduced=24
    glGetObjectLabelKHR; # introduced=21
    glGetObjectPtrLabel; # introduced=24
    glGetObjectPtrLabelKHR; # introduced=21
    glGetPointerv; # introduced=24
    glGetPointervKHR; # introduced=21
    glGetProgramBinary;
    glGetProgramBinaryOES;
    glGetProgramInfoLog;
    glGetProgramInterfaceiv; # introduced=21
    glGetProgramPipelineInfoLog; # introduced=21
    glGetProgramPipelineiv; # introduced=21
    glGetProgramResourceIndex; # introduced=21
    glGetProgramResourceLocation; # introduced=21
    glGetProgramResourceName; # introduced=21
    glGetProgramResourceiv; # introduced=21
    glGetProgramiv;
    glGetQueryObjectuiv;
    glGetQueryiv;
    glGetRenderbufferParameteriv;
    glGetSamplerParameterIiv; # introduced=24
    glGetSamplerParameterIivEXT; # introduced=21
    glGetSamplerParameterIuiv; # introduced=24
    glGetSamplerParameterIuivEXT; # introduced=21
    glGetSamplerParameterfv;
    glGetSamplerParameteriv;
    glGetShaderInfoLog;
    glGetShaderPrecisionFormat;
    glGetShaderSource;
    glGetShaderiv;
    glGetString;
    glGetStringi;
    glGetSynciv;
    glGetTexLevelParameterfv; # introduced=21
    glGetTexLevelParameteriv; # introduced=21
    glGetTexParameterIiv; # introduced=24
    glGetTexParameterIivEXT; # introduced=21
    glGetTexParameterIuiv; # introduced=24
    glGetTexParameterIuivEXT; # introduced=21
    glGetTexParameterfv;
    glGetTexParameteriv;
    glGetTransformFeedbackVarying;
    glGetUniformBlockIndex;
    glGetUniformIndices;
    glGetUniformLocation;
    glGetUniformfv;
    glGetUniformiv;
    glGetUniformuiv;
    glGetVertexAttribIiv;
    glGetVertexAttribIuiv;
    glGetVertexAttribPointerv;
    glGetVertexAttribfv;
    glGetVertexAttribiv;
    glGetnUniformfv; # introduced=24
    glGetnUniformiv; # introduced=24
    glGetnUniformuiv; # introduced=24
    glHint;
    glInvalidateFramebuffer;
    glInvalidateSubFramebuffer;
    glIsBuffer;
    glIsEnabled;
    glIsEnabledi; # introduced=24
    glIsEnablediEXT; # introduced=21
    glIsFramebuffer;
    glIsProgram;
    glIsProgramPipeline; # introduced=21
    glIsQuery;
    glIsRenderbuffer;
    glIsSampler;
    glIsShader;
    glIsSync;
    glIsTexture;
    glIsTransformFeedback;
    glIsVertexArray;
    glIsVertexArrayOES;
    glLineWidth;
    glLinkProgram;
    glMapBufferOES;
    glMapBufferRange;
    glMemoryBarrier; # introduced=21
    glMemoryBarrierByRegion; # introduced=21
    glMinSampleShading; # introduced=24
    glMinSampleShadingOES; # introduced=21
    glObjectLabel; # introduced=24
    glObjectLabelKHR; # introduced=21
    glObjectPtrLabel; # introduced=24
    glObjectPtrLabelKHR; # introduced=21
    glPatchParameteri; # introduced=24
    glPatchParameteriEXT; # introduced=21
    glPauseTransformFeedback;
    glPixelStorei;
    glPolygonOffset;
    glPopDebugGroup; # introduced=24
    glPopDebugGroupKHR; # introduced=21
    glPrimitiveBoundingBox; # introduced=24
    glPrimitiveBoundingBoxEXT; # introduced=21
    glProgramBinary;
    glProgramBinaryOES;
    glProgramParameteri;
    glProgramUniform1f; # introduced=21
    glProgramUniform1fv; # introduced=21
    glProgramUniform1i; # introduced=21
    glProgramUniform1iv; # introduced=21
    glProgramUniform1ui; # introduced=21
    glProgramUniform1uiv; # introduced=21
    glProgramUniform2f; # introduced=21
    glProgramUniform2fv; # introduced=21
    glProgramUniform2i; # introduced=21
    glProgramUniform2iv; # introduced=21
    glProgramUniform2ui; # introduced=21
    glProgramUniform2uiv; # introduced=21
    glProgramUniform3f; # introduced=21
    glProgramUniform3fv; # introduced=21
    glProgramUniform3i; # introduced=21
    glProgramUniform3iv; # introduced=21
    glProgramUniform3ui; # introduced=21
    glProgramUniform3uiv; # introduced=21
    glProgramUniform4f; # introduced=21
    glProgramUniform4fv; # introduced=21
    glProgramUniform4i; # introduced=21
    glProgramUniform4iv; # introduced=21
    glProgramUniform4ui; # introduced=21
    glProgramUniform4uiv; # introduced=21
    glProgramUniformMatrix2fv; # introduced=21
    glProgramUniformMatrix2x3fv; # introduced=21
    glProgramUniformMatrix2x4fv; # introduced=21
    glProgramUniformMatrix3fv; # introduced=21
    glProgramUniformMatrix3x2fv; # introduced=21
    glProgramUniformMatrix3x4fv; # introduced=21
    glProgramUniformMatrix4fv; # introduced=21
    glProgramUniformMatrix4x2fv; # introduced=21
    glProgramUniformMatrix4x3fv; # introduced=21
    glPushDebugGroup; # introduced=24
    glPushDebugGroupKHR; # introduced=21
    glReadBuffer;
    glReadPixels;
    glReadnPixels; # introduced=24
    glReleaseShaderCompiler;
    glRenderbufferStorage;
    glRenderbufferStorageMultisample;
    glRenderbufferStorageMultisampleEXT; # introduced=28
    glResumeTransformFeedback;
    glSampleCoverage;
    glSampleMaski; # introduced=21
    glSamplerParameterIiv; # introduced=24
    glSamplerParameterIivEXT; # introduced=21
    glSamplerParameterIuiv; # introduced=24
    glSamplerParameterIuivEXT; # introduced=21
    glSamplerParameterf;
    glSamplerParameterfv;
    glSamplerParameteri;
    glSamplerParameteriv;
    glScissor;
    glShaderBinary;
    glShaderSource;
    glStencilFunc;
    glStencilFuncSeparate;
    glStencilMask;
    glStencilMaskSeparate;
    glStencilOp;
    glStencilOpSeparate;
    glTexBuffer; # introduced=24
    glTexBufferEXT; # introduced=21
    glTexBufferRange; # introduced=24
    glTexBufferRangeEXT; # introduced=21
    glTexImage2D;
    glTexImage3D;
    glTexImage3DOES;
    glTexParameterIiv; # introduced=24
    glTexParameterIivEXT; # introduced=21
    glTexParameterIuiv; # introduced=24
    glTexParameterIuivEXT; # introduced=21
    glTexParameterf;
    glTexParameterfv;
    glTexParameteri;
    glTexParameteriv;
    glTexStorage2D;
    glTexStorage2DMultisample; # introduced=21
    glTexStorage3D;
    glTexStorage3DMultisample; # introduced=24
    glTexStorage3DMultisampleOES; # introduced=21
    glTexSubImage2D;
    glTexSubImage3D;
    glTexSubImage3DOES;
    glTransformFeedbackVaryings;
    glUniform1f;
    glUniform1fv;
    glUniform1i;
    glUniform1iv;
    glUniform1ui;
    glUniform1uiv;
    glUniform2f;
    glUniform2fv;
    glUniform2i;
    glUniform2iv;
    glUniform2ui;
    glUniform2uiv;
    glUniform3f;
    glUniform3fv;
    glUniform3i;
    glUniform3iv;
    glUniform3ui;
    glUniform3uiv;
    glUniform4f;
    glUniform4fv;
    glUniform4i;
    glUniform4iv;
    glUniform4ui;
    glUniform4uiv;
    glUniformBlockBinding;
    glUniformMatrix2fv;
    glUniformMatrix2x3fv;
    glUniformMatrix2x4fv;
    glUniformMatrix3fv;
    glUniformMatrix3x2fv;
    glUniformMatrix3x4fv;
    glUniformMatrix4fv;
    glUniformMatrix4x2fv;
    glUniformMatrix4x3fv;
    glUnmapBuffer;
    glUnmapBufferOES;
    glUseProgram;
    glUseProgramStages; # introduced=21
    glValidateProgram;
    glValidateProgramPipeline; # introduced=21
    glVertexAttrib1f;
    glVertexAttrib1fv;
    glVertexAttrib2f;
    glVertexAttrib2fv;
    glVertexAttrib3f;
    glVertexAttrib3fv;
    glVertexAttrib4f;
    glVertexAttrib4fv;
    glVertexAttribBinding; # introduced=21
    glVertexAttribDivisor;
    glVertexAttribFormat; # introduced=21
    glVertexAttribI4i;
    glVertexAttribI4iv;
    glVertexAttribI4ui;
    glVertexAttribI4uiv;
    glVertexAttribIFormat; # introduced=21
    glVertexAttribIPointer;
    glVertexAttribPointer;
    glVertexBindingDivisor; # introduced=21
    glViewport;
    glWaitSync;
  local:
    *;
};
