/*
 * Copyright 2019 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

// TODO(b/129481165): remove the #pragma below and fix conversion issues
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wconversion"

#include <compositionengine/impl/CompositionEngine.h>
#include <cutils/properties.h>
#include <ui/GraphicBuffer.h>

#include "BufferLayerConsumer.h"
#include "BufferQueueLayer.h"
#include "BufferStateLayer.h"
#include "ContainerLayer.h"
#include "DisplayDevice.h"
#include "EffectLayer.h"
#include "FrameTracer/FrameTracer.h"
#include "Layer.h"
#include "MonitoredProducer.h"
#include "NativeWindowSurface.h"
#include "StartPropertySetThread.h"
#include "SurfaceFlingerDefaultFactory.h"
#include "SurfaceFlingerProperties.h"
#include "SurfaceInterceptor.h"

#include "DisplayHardware/ComposerHal.h"
#include "Scheduler/MessageQueue.h"
#include "Scheduler/Scheduler.h"
#include "Scheduler/VsyncConfiguration.h"
#include "Scheduler/VsyncController.h"

namespace android::surfaceflinger {

DefaultFactory::~DefaultFactory() = default;

std::unique_ptr<HWComposer> DefaultFactory::createHWComposer(const std::string& serviceName) {
    return std::make_unique<android::impl::HWComposer>(serviceName);
}

std::unique_ptr<MessageQueue> DefaultFactory::createMessageQueue() {
    return std::make_unique<android::impl::MessageQueue>();
}

std::unique_ptr<scheduler::VsyncConfiguration> DefaultFactory::createVsyncConfiguration(
        Fps currentRefreshRate) {
    if (property_get_bool("debug.sf.use_phase_offsets_as_durations", false)) {
        return std::make_unique<scheduler::impl::WorkDuration>(currentRefreshRate);
    } else {
        return std::make_unique<scheduler::impl::PhaseOffsets>(currentRefreshRate);
    }
}

std::unique_ptr<Scheduler> DefaultFactory::createScheduler(
        const std::shared_ptr<scheduler::RefreshRateConfigs>& refreshRateConfigs,
        ISchedulerCallback& callback) {
    return std::make_unique<Scheduler>(std::move(refreshRateConfigs), callback);
}

sp<SurfaceInterceptor> DefaultFactory::createSurfaceInterceptor() {
    return new android::impl::SurfaceInterceptor();
}

sp<StartPropertySetThread> DefaultFactory::createStartPropertySetThread(
        bool timestampPropertyValue) {
    return new StartPropertySetThread(timestampPropertyValue);
}

sp<DisplayDevice> DefaultFactory::createDisplayDevice(DisplayDeviceCreationArgs& creationArgs) {
    return new DisplayDevice(creationArgs);
}

sp<GraphicBuffer> DefaultFactory::createGraphicBuffer(uint32_t width, uint32_t height,
                                                      PixelFormat format, uint32_t layerCount,
                                                      uint64_t usage, std::string requestorName) {
    return new GraphicBuffer(width, height, format, layerCount, usage, requestorName);
}

void DefaultFactory::createBufferQueue(sp<IGraphicBufferProducer>* outProducer,
                                       sp<IGraphicBufferConsumer>* outConsumer,
                                       bool consumerIsSurfaceFlinger) {
    BufferQueue::createBufferQueue(outProducer, outConsumer, consumerIsSurfaceFlinger);
}

sp<IGraphicBufferProducer> DefaultFactory::createMonitoredProducer(
        const sp<IGraphicBufferProducer>& producer, const sp<SurfaceFlinger>& flinger,
        const wp<Layer>& layer) {
    return new MonitoredProducer(producer, flinger, layer);
}

sp<BufferLayerConsumer> DefaultFactory::createBufferLayerConsumer(
        const sp<IGraphicBufferConsumer>& consumer, renderengine::RenderEngine& renderEngine,
        uint32_t textureName, Layer* layer) {
    return new BufferLayerConsumer(consumer, renderEngine, textureName, layer);
}

std::unique_ptr<surfaceflinger::NativeWindowSurface> DefaultFactory::createNativeWindowSurface(
        const sp<IGraphicBufferProducer>& producer) {
    return surfaceflinger::impl::createNativeWindowSurface(producer);
}

std::unique_ptr<compositionengine::CompositionEngine> DefaultFactory::createCompositionEngine() {
    return compositionengine::impl::createCompositionEngine();
}

sp<ContainerLayer> DefaultFactory::createContainerLayer(const LayerCreationArgs& args) {
    return new ContainerLayer(args);
}

sp<BufferQueueLayer> DefaultFactory::createBufferQueueLayer(const LayerCreationArgs& args) {
    return new BufferQueueLayer(args);
}

sp<BufferStateLayer> DefaultFactory::createBufferStateLayer(const LayerCreationArgs& args) {
    return new BufferStateLayer(args);
}

sp<EffectLayer> DefaultFactory::createEffectLayer(const LayerCreationArgs& args) {
    return new EffectLayer(args);
}

std::unique_ptr<FrameTracer> DefaultFactory::createFrameTracer() {
    return std::make_unique<FrameTracer>();
}

std::unique_ptr<frametimeline::FrameTimeline> DefaultFactory::createFrameTimeline(
        std::shared_ptr<TimeStats> timeStats, pid_t surfaceFlingerPid) {
    return std::make_unique<frametimeline::impl::FrameTimeline>(timeStats, surfaceFlingerPid);
}

} // namespace android::surfaceflinger

// TODO(b/129481165): remove the #pragma below and fix conversion issues
#pragma clang diagnostic pop // ignored "-Wconversion"
