MdePkg/Library/BaseLib/Ipf/SetJmp.s File Reference
Detailed Description
Contains an implementation of longjmp for the Itanium-based architecture.
Copyright (c) 2006 - 2008, Intel Corporation. All rights reserved.
This program and the accompanying materials
are licensed and made available under the terms and conditions of the BSD License
which accompanies this distribution. The full text of the license may be found at
http://opensource.org/licenses/bsd-license.php.
THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
Module Name: longjmp.s
.auto
.text
ASM_GLOBAL InternalAssertJumpBuffer
.type InternalAssertJumpBuffer,
.proc SetJump
.type SetJump,
SetJump::
alloc loc0 = ar.pfs, 1, 2, 1, 0
mov loc1 = b0
mov out0 = in0
brl.call.sptk.many b0 = InternalAssertJumpBuffer
mov r14 = ar.unat
mov r15 = ar.bsp
add r10 = 0x10*20, in0
stf.spill.nta [in0] = f2, 0x10
st8.spill.nta [r10] = r4, 8
mov r21 = b1
stf.spill.nta [in0] = f3, 0x10
st8.spill.nta [r10] = r5, 8
mov r22 = b2
stf.spill.nta [in0] = f4, 0x10
st8.spill.nta [r10] = r6, 8
mov r23 = b3
stf.spill.nta [in0] = f5, 0x10
st8.spill.nta [r10] = r7, 8
mov r24 = b4
stf.spill.nta [in0] = f16, 0x10
st8.spill.nta [r10] = sp, 8
mov r25 = b5
stf.spill.nta [in0] = f17, 0x10
st8.nta [r10] = loc1, 8
mov r16 = pr
stf.spill.nta [in0] = f18, 0x10
st8.nta [r10] = r21, 8
mov r17 = ar.lc
stf.spill.nta [in0] = f19, 0x10
st8.nta [r10] = r22, 8
stf.spill.nta [in0] = f20, 0x10
st8.nta [r10] = r23, 8
stf.spill.nta [in0] = f21, 0x10
st8.nta [r10] = r24, 8
stf.spill.nta [in0] = f22, 0x10
st8.nta [r10] = r25, 8
stf.spill.nta [in0] = f23, 0x10
mov r18 = ar.unat
stf.spill.nta [in0] = f24, 0x10
st8.nta [r10] = r14, 8 // UNAT
stf.spill.nta [in0] = f25, 0x10
st8.nta [r10] = r18, 8 // UNAT after spill
stf.spill.nta [in0] = f26, 0x10
st8.nta [r10] = loc0, 8 // PFS
stf.spill.nta [in0] = f27, 0x10
st8.nta [r10] = r15, 8 // BSP
mov r8 = 0
stf.spill.nta [in0] = f28, 0x10
mov r19 = ar.fpsr
stf.spill.nta [in0] = f29, 0x10
st8.nta [r10] = r16, 8 // PR
mov ar.pfs = loc0
stf.spill.nta [in0] = f30, 0x10
st8.nta [r10] = r17, 8 // LC
mov b0 = loc1
stf.spill.nta [in0] = f31, 0x10
st8.nta [r10] = r19 // FPSR
mov ar.unat = r14
br.ret.sptk b0
.endp SetJump